Sunday, 21 August 2011

The BluesBerries On YouTube At Last!


Vanilla Pudding, of course. I'm not sure what I'm doing with my hands on the growly verse...

Oh, and going to the YouTube page itself has some fun suggestions for other videos you might like Cheesecake and Smoothies mostly, which could have been a good name for the band.

Tuesday, 14 June 2011

I Just Don't Know What To Do With Myself

I have such a terrible sense of humour. I saw that a player called Bojan was playing for Spain's U21 against England and I hoped he would score a couple because then, when the ad for the highlights came on, the annoucer would have to say "Don't miss the Bojan goals"...

Wednesday, 8 June 2011

LA Noire : Some Thoughts

The main thing about LA Noire is that it works. Team Bondi have succesfully crafted a game based on being a police officer in 1940's LA and managed to channel films such as The Big Sleep through to LA Confidential while doing so. The linear story-telling and acting are spot-on and the tone is as consistent as possible throughout, except for a couple of pretty major exceptions.

The two central mechanics of the game are pretty simple. One is more-or-less wandering round a specific area waiting for you controller to buzz. In point-n-click adventures, the genre LA Noire is probably closest to, this was called "pixel hunting", moving your pointer over the screen waiting for it to change to a hand. Some of the found objects are then very small puzzle in their own right which, when solved, can lead to further clues. Despite it's simplicity the animation and the voiceovers when you find a new clue really sell this. The vast majority of clues are in obvious places and if you watch your non-controlable partner he often goes to where each clue is in turn.

Once you have everything then the music stops, really, and it's time to talk to the suspects.

And here is the selling point. Rockstar/Team Bondi will tell you that they have improved facial animation enough that complex emotions can be displayed by a computer generated actor. They exaggerate. That's not to say it isn't incredibly well done, it is. The mechanic of the interview section is is thus: the interviewee talks and you have to decide whether they tell the truth or lie or you just plain doubt them. If they don't fidget, then it's probably the truth, if they do fidget then doubt them and if you've found something that just plain contradicts what they've said call them a dirty damn liar.

The "tells" are all oversold, but this game really isn't too interested in subtlety. It has a story it wants to tell and it will tell it. Halfway through the Murder section you will probably realise there's a repeated factor in all of the murders that your "best detective ever" refuses to notice.

This is interactive fiction telling, but the writer wants to have a beginning, a middle and an end and you are strapped in to this story whether you like it or not. As I said the story is well told, but you feel like a little more influence over the outcome would have been appropriate.

It also happens that LA Noire is an open-world game. Team Bondi have recreated large parts of some parts of LA. You can drive around and steal cars and find films and badges and landmarks and other make-work. LAs there and it's as pretty as any other game. It's almost entirely meaningless in terms of what the game itself is trying to do. There are eight million stories in the Naked City. Team Bondi are only telling around 25 of them with and extra 40 vignettes. The rest of LA is there to chase or be chased in. It seems wasteful, I hope they find a way to use it again.

At the end of every "Casefile" there's a big shootout. Apparently Team Bondi were more influenced by LA Confidential than Double Indemnity. Every single shootout feels out of place. They were making this great neo-noir and all of a sudden the spirit of Clint Eastwood shows up.

The shootouts are there because gamers expect them, I suppose, and, well, Bogart did shoot a few fellows in his day, but that was usually one shot, close up. The sections aren't particularly long but it feels like your reward playing a game that wants to add an emotional aspect to games is to be stuck in a particularly mediocre third person shooter.

So, not a failure, then, by any means but occasionally hobbled by, what?, a failure of nerve? Pandering to what gamers expect and will pay for rather than letting the product stand for itself? Maybe it'll be neglected now and be reappraised as a true masterpiece many years later...

Monday, 6 June 2011

Isn't It Ironic

I've been ploughing through Spartacus: Blood & Sand recently but the most vulgar joke I saw at the weekend was on Doctor Who...

Friday, 3 June 2011

Come Get Some

Much like Lucy Lawless's nakedness in the recent Spartacus TV show, the news of a trailer for Duke Nukem Forever is both exciting and about 8 years too late.

Monday, 30 May 2011

Fishy Goings On

Apparently up 25% of all fish sold is "mislabeled" according to a report that The New York times would like to bring to our attention. Actually, in the article they are slightly less euphemistic in their naming and say "fraudulently identified". You can't always trust your fishmonger, I guess.

Anyway, the report is from a non-profit organisation called Oceana and is titled "Bait and Switch", which made me smile.

Wednesday, 25 May 2011

David Simon - Saying What We Don't But Probably Should

Jorn Barger had an arresting quote from David Simon today:

"My standard for verisimilitude is simple and I came to it when I started to write prose narrative: fuck the average reader. I was always told to write for the average reader in my newspaper life. The average reader, as they meant it, was some suburban white subscriber with two-point-whatever kids and three-point-whatever cars and a dog and a cat and lawn furniture. He knows nothing and he needs everything explained to him right away, so that exposition becomes this incredible, story-killing burden. Fuck him."

David Simon, of course, being the man behind Homicide, The Corner, The Wire, Generation Kill and, though I've not seen it, Treme. So it's definitly a valid position for him to have. Anyway I found the original piece where the quote comes from it's in The Believer and is an interview Nick Hornby did with Simon somewhere around August 2007

If I start quoting it we'll be here all day, instead you should go over there and read for yourself, or read it again if you were luck to catch it back when it was published. It's still fresh today.

Go! If only to find out why Deadwood is Shakespeare, with added cocksuckery, and The Wire is a greek tragedy.

Friday, 29 April 2011

To Mark A Special Day

A joke from a previous one:

On the day of the wedding, Sophie was getting dressed, surrounded by all her family, and she suddenly realised she had forgotten to get any shoes.
Panic.
Then her sister remembered that she had a pair of white shoes from her wedding so she lent them to Sophie for the day. Unfortunately they were a bit too small and by the time the festivities were over Sophie's feet were in agony.
When she and Edward withdrew to their room the only thing she could think of was getting her shoes off.
The rest of the Family crowded round the door to the bedroom and they heard roughly what they expected, grunts, straining noises and the occasional muffled scream. Eventually they heard Edward say 'God, that was tight.'
'There,' whispered the Queen. 'I told you she was a virgin.'
Then, to their surprise, they heard Edward say. 'Right. Now for the other one.'
Followed by more grunting and straining and at last Edward said.
'My God. That was even tighter.'
'That's my boy,' said the Duke. 'Once a sailor, always a sailor.'

Thursday, 28 April 2011

Anesthetic Education

An interesting look, with fine animation, at what is wrong with our "Industrial" view of education and why ADHD isn't an epidemic or, at least, one that shouldn't be treated with pills.



Via boing boing.