When I read bloggers talk about bullet patterns and end bosses, I can only sympathize so much, because I know Defender was ultra hard in a completely organic and random way long before this new-fangled kind of shooter, and yet also required far more than memorization and reflexes. Defender and Stargate are a particularly awesome kind of hard, a fun-while-it-lasts hard, where most players aren't expected to survive long but can get better with practice. Anyone can make an arbitrarily hard game, but to make it so hard yet compelling enough to try again and again, only genius can create this.
And, you know, he's right.
1 comment:
Interesting article. Although one could argue about a few games included in this list (there are a few games I know that are exceptionally harder than "Solomon's Key", for example, but then again this is a subjective matter), I generally do agree with the authors' opinion.
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